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Hellven Gates
  • Hellven Metaverse
    • Introduction
    • The Ecosystem
    • Vision
    • Blueprint
  • Hellven: Genesis NFT
    • Introduction
    • Genesis NFT Ultilities
    • Marketplace
  • Hellven: Utopia
    • NFT
    • AR Technology
    • AI Technology
  • HELLVEN: THE GAME
    • About the Game
    • Hellven World Introduction
    • Storyline
      • Tale of the Seven
        • Chapter 1: The Human
        • Chapter 2: The Elf
        • Chapter 3: The Orc
        • Chapter 4: The Angel
        • Chapter 5: The Devil
        • Chapter 6: The Steamborg
        • Chapter 7: The Undead
    • Gameplay
      • Combat Mechanic
      • Skills System
      • Status Effects
    • Game Modes
      • Campaign
        • Mining
        • Snatching
      • Rank
      • Dungeon
    • Heroes
      • 7 Races
        • Human
        • Elf
        • Devil
        • Angel
        • Orc
        • Steamborg
        • Undead
      • 10 Classes
        • Hunter
        • Knight
        • Mage
        • Monk
        • Priest
        • Rogue
        • Pirate
        • Shaman
        • Druid
        • Engineer
      • 7 Sins
        • Lust
        • Greed
        • Sloth
        • Wrath
        • Pride
        • Envy
        • Gluttony
      • 7 Elementals
      • Stats
      • Cultivate Hero
    • Equipment
      • Decompose
      • Upgrade
      • Repair
      • Enhancement
    • In-game Systems
      • Rental
      • Daily Quests
      • Achievements
    • Roadmap
  • TOKENOMICS
    • $HVG (Hellven Token)
    • $HVG Use Case
    • $HVG Allocation
    • $HSP Token
    • Staking
      • Phase 1
      • Phase 2
    • Hellven Gate Box
  • RESOURCES
    • User Guide
    • FAQS
    • Terms and Services
  • OFFICIAL CHANNELS
    • Websites and Marketplaces
    • Twitter
    • Discord
    • Medium
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  1. HELLVEN: THE GAME
  2. Heroes

Stats

This chapter will introduce about one of the most important factor that can allow you to freely customized your heroes: Stats

Every hero has a stat system including 3 Primary Stats (Strength, Agility, Intelligent). Stat points will be vary distributed based on the Rarity of each hero whenever they leveled up. You can use those stat points to upgrade your heroes based on their strength and weakness. Whenever the player put an attribute point to the Primary Stat, it will directly affect the its own Secondary Stats Each Primary Stat will consist of Secondary Stats as below:

  1. HP: The amount of Health a hero has. When HP reaches 0, the hero will perish

  2. Armor: The ability to reduce physical damage

  1. Damage: The amount of physical damage that a hero can deal to an enemy. Damage is affected by armor

  2. Magic Reduction: The percentage to reduce magical damage

  3. Speed: Speed determines order which hero can perform an action. In addition, Speed also decides how many tiles a hero can travel across the battlefield

  1. Mana: The amount of spells a hero can cast during a turn. Each hero will start with 0 mana

  2. Mana Regen: The amount of mana a hero can gain per turn

  3. Spell Amplification: The amount of bonus damage a spell can deal to the enemy her

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Last updated 2 years ago

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