Status Effects
Last updated
Last updated
This chapter will explain the concept different types of status effects that are
incorporated in our skill system
These status effect will not be introduced all at once when the game launched. Instead, we have plan to slowly introduce these mechanics through out the development of the game
These are the list of status effects that the game currently have. Each status will affect the hero in a different way, encouraging players to analyze every single move to be able to overcome obstacles that they might meet in the adventure ahead.
Stun: Skip round
Freeze: Cant move; however, character still can basic attack if in range. This effect also cancel channeling
Fear: Skip round, the target will automaticaly move backward
Slow: Reduce Speed
Root: Cant move, can cast skills or basic attack
Burn: Damage per round
Poisonous: Damage per round
Bleed: Will receive extra physical damage when inflicted with Bleed
Cursed: Receive extra magic damage when inflicted with Cursed
Pierce: Loose all Armor
Disarm: Can't basic attack, can use skills
Silence: Can't use skills, can only basic attack
Overload: Casting skill will cost more mana