Shaman
Last updated
Last updated
Shaman, master of 7 elementals, can overwhelm the battlefield with their single target damage and status effect. During the war, the Shaman has been a great help at isolating and targeting important targets, which created an advantage for the citizens of Hellven on the field.
The mystery of Hellven. While other professions have been practiced by many races, there are only two races that have Shamans: The Ocrs and Devil. It needed the darkest of intentions and motivation to practice shamanism in Hellven. Shaman practiced dark magic that involved dark magic & voodoo arts. They are highly respected in their races and feared by many others. Shaman is recognized as the prophets of these races, who can speak to the the language of elements. They are hard to locate, but they are there when people would need something to be done by the dark force.
Available in: Devil, Orc
Shaman is specialized in isolating and destroying enemy with CC and damage
Permanent Passive: Always +7% Intelligent
Flame of Death (Active): When activate, deal 20 Damage and inflict Burn on an enemy for 2 turns
Cold Beam (Active): When activate, deal 40 Damage to an enemy and inflict Freeze for 2 turns
Lightning Strike (Active): When activate, deal 40 Damage to an enemy and inflict Overload for 2 turns
Poison Breath (Active): When activate, deal 40 Damage to an enemy and inflict Poisonous for 2 turns
Weakening (Active): When active, channeling for 1 turn, all enemies will be -17% Armor and Damage and inflict Cursed for 2 turns but the Shaman also becomes Cursed for 2 turns
Vampiric Power (Active): When activate, channeling for 1 turn, all allies will gain Life Steal for 2 turns but the Shaman also becomes Cursed for 2 turns