Druid
Last updated
Last updated
As a counterpart of Shaman, Druid is designed to bring havoc to the battlefield with their natural magic. The damage a Druid can deal might not be substantial, however; they also provide status effects on mass area.
The Children of Nature. From a very young age, Druids were able to connect to nature deeply and freely. They are genuine souls and seek comfort within the environment rather than humans. Since their gifts were self-discover, they are most pleased while reaching toward nature, understanding it and then - learning the art of controlling it. Druids are often said to be dreamy. It is very difficult to understand them. However they are essential for agriculture work, fishing or weather-telling. In battles, their advantage contributes greatly to victory.
Druid is specialized in dealing AOE damage and inflicting status
Permanent Status: Always +17% DODGE
Faerie Fire (Active): When activate, inflicts Burn and Cursed on all enemies for 2 turns but also become Sillence next turn
Root (Active): When activate, inflict Root and Poisonous on all enemies for 2 turns but also become Sillence next turn
Starfire (Active): When activate, deal 40 Damage and inflict Blind to all enemies in the area but also become Sillence next turn
Savage Roar (Active): When activate, inflict Fear on all enemies for 1 turn but become Silence next turn
Swipe (Active): When activate, dealing 40 damage and inflicting Bleed on all enemies for 1 turn but also become Sillence the next turn
Tranquillity (Active): When activated, the Druid inflicts Sillence and Cursed for 2 turns on all enemies but become Sillence and Cursed for 2 turns